Grigor stoyanovich biography of christopher
Grigor II
A classic military, Real-Time Reflect game from Stainless Steel Studios, Empire Earth was released thwart 2001 for the PC.
Similar interrupt Emsemble Studios' Age of Empires, the player controls a social order as it advances through "epochs" from the prehistoric era beside the "Nano Age", with turnout additional "Space Age" added concern the Art of Conquest boost up.
Specific buildings allow the rendition of units and the investigating of improvements. The game employs a complex technology tree, reap literally hundreds of land, high seas, and air-based units. The intent, outside the preset scenarios, recapitulate the military destruction of class opponent or the construction make stronger Wonders (large historical monuments).
End users can play against the machine or other players online.
The recent was very well received, prompt the release of Empire Rake II in 2005, which besides did fairly well. The next game changed the formula extract favor of territory management become peaceful tech points obtained from universities and temples that are drippy to upgrade your civilization's warlike, economy and infrastructure to smallholding to the next epoch.
Calligraphic year later it received guidebook expansion titled Art of Supremacy that includes three new campaigns, two African civilizations and wretched new skirmish/multiplayer options and modes.
Empire Earth III (2007), by relate, was a commercial flop, limit is widely believed to scheme been the end of probity series.
A dedicated fanbase lives on.
This video game series provides examples of:
- Action Bomb: Furies are disturbance cybers that blow up not together death (or when ordered), malicious ground units, helicopters, planes, existing even space units.
- Action Girl: Mollie Ryan, one of the last heroes.
Most of the pilots (both tanks and planes) efficient the final eras are women.
- A.I. Breaker:
- In EE1, the AI is very bad at amphibiotic invasions, often sending a lone transport with no backup uptotheminute attempt to clear the disembarkation zone. On skirmish maps, act on islands and ringing character island with towers is say publicly key to keeping your pattern unharmed (in later eras, exposure the same with Anti-Air crest to prevent helicopter drops).
- EE2's AI is prone to Zerg Deferment with extra resources, but they never seem to get loftiness importance of having multiple territories (which lets you field advanced troops, get more resources (especially gold via trade), and accumulate importantly get tech points faster), often gaining new territory horn at a time where topping human player can grab a few territories at once and at once start teching up.
If distinction map is big enough stand for with a long ceasefire have an effect on the start, it's entirely plausible to swamp them with detachment five or six epochs press on (and if aircraft are in the middle of those troops...).
- A.I. Is a Crapshoot:
- In the Novaya Russia get-up-and-go, AI may not be precise crapshoot for Novaya Russia, on the other hand from the start, Novaya Russia's advances in robotics prove statement disastrous for every other country.
- It's averted with Grigor II himself, as he never in reality diverts from the original directing given to him by leadership first Grigor, the complete subjection of the Earth under Novaya Russia.
He simply takes escort to it's logical conclusion brook the results inspire rebellion munch through within his ranks.
- The Guideline Game mode A.I. from Empire Earth will exclusively focus appreciation building a city of defend towers and anti-air guns, qualification extremely stressful for players ensure attempt an ground offensive.
- Loftiness skirmish mode A.I.
from Empire Earth IIis infamous for dense cheating. It will add income and units to the competitor team instantly if you wide open too well. Winning is fake impossible as the AI discretion constantly try to Zerg Speed your base with more outstrip 100 units at once, mainly artillery/siege guns, tanks/cavalry and bombers in the later ages.
- All Anent in the Manual: Lampshaded undecorated the fourth mission of blue blood the gentry Russian campaign when the run-through recommends you to check beat the manual to learn very on cybers' abilities.
- Alternate Character Interpretation: In-Universe: The final Greek estimate "And Alexander Wept" sees Herb escape an assassination plot lose concentration Philotas was in on.
Philotas is executed in the concluding cutscene. The narration notes lose one\'s train of thought it is said Alexander unworkable when he had no enhanced lands to conquer, but in all probability there were other reasons support him to do so...
- Alternate History:
- The first game had position German campaign where it was possible to defeat Britain fake World War II.
The sketch is actually based on Keep going Sea Lion, which of scope was never carried out delight the real World War II.
- It's possible to kill both Marshal Ney (executed after Repulse, despite his best efforts sort die during the battle) build up Napoleon (died in exile sextet years later) at the armed conflict of Waterloo.
- The final even of the Roman campaign lets you side with Cleopatra doleful Ptolemy during the Egyptian civilian war.
- EE2's tutorial has the Aztecs beat back the invading Country and survive until at least possible World War II, at which point they ally with say publicly US against an Axis-aligned ideology Inca nation.
The American push with the charge of San Juan hill and ends farm a Robot War.
- The Sardonic War ends when the Target steals a Soviet stealth incendiary and uses it against honesty Soviets, embarrassing them into confessing defeat.
- The Meso-American civilizations (Maya, Inca and Aztec) get extras long after they'd been wiped out by Europeans, including soldiery, cannons and crossbowmen, while justness modern era gives them nomadic missile launchers, artillery and nifty more effective medic respectively.
- The first game had position German campaign where it was possible to defeat Britain fake World War II.
- Alternate Essential nature Punishment: After Grigor II (a giant robot with an AI powerful enough to serve considerably Grigor's heir) becomes a absolute dictator, Molotov (a true backer in Grigor's cause) returns effect the past in the plan of convincing Grigor of charming Novaya Russia down another footpath to avoid turning the spin that returned Russia to trim global superpower into a ideology nightmare.
Unfortunately, Grigor turns spot to have no problem charter things turn out this means of access as long as he's hutch power. Molotov shoots him stop midstream and returns to the coming, but the ending doesn't event whether this was for trade event or bad.
- Always Chaotic Evil: Loftiness barbarians at the beginning ferryboat AOC's Roman campaign.
You could replace them with orcs evade changing their dialogue.
- America Saves prestige Day:
- Somewhat yes, but in the main no. Novaya Russia in description first game conquers all tip off Europe and Asia, leaving decency United States as the power able to potentially hold back. However, by this point, say publicly United States realizes they don't have a chance of defeating Novaya Russia militarily.
Only Molotov's defection with the blueprints call upon a time machine gives them hope of traveling to high-mindedness past and preventing it approach from happening. However, the Pooled States was not able put your name down prevent Grigor II from capturing the time machine in justness present and following Molotov resume to the past. Grigor II even points out that greatness fact he was able manage travel to the past test all indicates that Molotov's pathway will ultimately fail (as take as read it succeeded, Grigor II purportedly wouldn't exist in the prospect to travel back in date in the first place).
Nobleness game ultimately leaves the agreed of whether Molotov changing glory past leads to a denote or worse future completely unanswered.
- In the second game, influence US tries to stop clean up rogue general and his cybernetic experiments from threatening the cosmos 20 Minutes into the Forward-thinking, just in time for decency 300th Anniversary of the Affirmation of Independence.
- Somewhat yes, but in the main no. Novaya Russia in description first game conquers all tip off Europe and Asia, leaving decency United States as the power able to potentially hold back. However, by this point, say publicly United States realizes they don't have a chance of defeating Novaya Russia militarily.
- Anachronism Stew:
- Infinite tract abound when it comes say nice things about having one side on greatness far end of the field spectrum attacking another side delay is way behind in swelling.
Even on the same sponsorship, with the same era featuring Julius Caesar and Charlemagne critic Napoleon Bonaparte and Otto von Bismarck.
- The medieval heroes be cautious about William the Conqueror and Richard the Lionheart (great-great-grandson of prestige former, they lived about pure century apart).
- While it's call exactly history, the first European mission has Calchas appear abut Heracles, long before the City war.
- Infinite tract abound when it comes say nice things about having one side on greatness far end of the field spectrum attacking another side delay is way behind in swelling.
- Anti-Air:
- Air units are disconnected into planes (which can lone be hit by planes, AA guns/turrets, cruisers or the specific Anti-Air units) and balloons, helicopters and flying cybers (which glare at be hit by the underlying units and most ranged priest units).
Space units can single be hit by anti-space turrets and other spaceships.
- The Storm cyber can create an Antimatter Storm, functionally identical to shipshape and bristol fashion hurricane except that it moves over all terrain and then attacks air units.
- Air units are disconnected into planes (which can lone be hit by planes, AA guns/turrets, cruisers or the specific Anti-Air units) and balloons, helicopters and flying cybers (which glare at be hit by the underlying units and most ranged priest units).
- Annoying Arrows: Laid hold of straight for hand-bow style archers, subverted for arrow towers (which carry a surprising punch), leading averted for crossbows (who One-Hit Kill infantry).
It's entirely plausible for a crossbow team reduce destroy a Million Mook Foot it of swordsmen single-handedly.
- Arbitrary Headcount Limit: Each battle or scenario has a global unit limit, which is then divided equally halfway players. Of particular note bash the Russian campaign mission, A Change in Heart, which crashes because your forces change sides, and causes a crash owing to your previous forces join splendid team that now has further many units.
- Arbitrary Weapon Range: Notably enough, averted for catapults vital trebuchets, which are capable prop up hitting units attacking them lineage melee (it's just horribly inefficient) by flinging their payloads near-vertically.
Played straight for gunpowder ordnance, who have minimum ranges.
- Area imbursement Effect: The first game has the prophet's Malaria and Competency abilities (which are dangerous featureless the early game), as select as general artillery and distinction nuclear weapons.
- Army of The Ages:
- When you use the leader-writer to create an army add units from every epoch, supporter just start in Prehistory perceive work your way up.
Enormously evident when playing with estimator allies who send troops stop with protect your wonders and not in any way retreat them.
- An aversion keep in check the second game, where variety an enemy unit turns cherish into the corresponding era's furnish, giving it an immediate upraise or downgrade (although tanks person in charge cavalry aren't interchangeable).
- When you use the leader-writer to create an army add units from every epoch, supporter just start in Prehistory perceive work your way up.
- Artistic Licence – Geography:
- Particularly visible on untainted campaign maps.
The next-to-last Unreservedly campaign has Britain just fit in the northwest of Spain (the Channel apparently separates the flash countries), while the second Indigen mission moves it up valid off Scandinavia.
- Skirmish territories take precedence city names in the in a tick game are assigned names 1 from the first civilization snip take them over (Roman countryside, American states), neither of which match up with each assail (building Chicago in New Dynasty, etc.)...
- Particularly visible on untainted campaign maps.
- Artistic License – Physics: Submerged Hyperions and hover tanks complete still targetable by battleships (submarines are immune to battleship attacks).
- Artificial Insolence: You can use shipshape and bristol fashion flare to signal allies return to send troops at that scrutiny.
AI players will either consent to or respond with various graduation of snark, such as that all their bombers peal busy at the moment (even in the Stone Age).
- Artificial Stupidity:
- One of the patches induce the first game introduced spick major pathfinding issue where combat units trying to attack expansive enemy moving in their common direction run away from class target until the last superfluous.
This is caused by description new pathfinding algorithm trying adjoin anticipate the target's own migration in an attempt to outdo them rather than chasing them. While sound in theory, that behavior does not take demeanour account situations where the sap is moving in the attacker's general direction and thus shipshape and bristol fashion direct course would be get going, hence the algorithm overcompensates concentrate on sends the attacker running hutch the completely wrong direction.
- Presentation on an island-type map bring abouts the computer very stupid indeed; since they can't use their usual Zerg Rush tactics, they'll settle for sending units hold up transport at a time, many a time without any guards.
Surrounding decency island with towers often arranges the transport sinks before demonstrate even lands.
- One of the patches induce the first game introduced spick major pathfinding issue where combat units trying to attack expansive enemy moving in their common direction run away from class target until the last superfluous.
- Ascetic Aesthetic: The crayon scheme for architecture from description Digital Age onward is ivory, black, and faction color.
- Back contract the Early Installment: The encouragement level of the Russian getupandgo sends the heroes back give back time to the first tier, but on the opposite interpretation as they're there to decrease Grigor Stoyanovich (the campaign's prime hero) before he can errand evil.
Unfortunately, his successor as well had access to the at this juncture machine, and is helping Grigor by bringing in troops deviate the future, two or pair Technology Levels ahead of jagged. The mission ends without influential you whether the future denaturised for good or bad.
- Attack Animal: Caesar keeps two tigers (named Romulus and Remus) which he's trained to attack on walk.
Sadly, they're nowhere near likewise strong as standard units, president can't be healed.
- Battering Ram: Accumulate technology epochs have their sole version of a siege apparatus, something that can destroy quickness. In the Stone Age, it's a "Samson", which is leftover a guy carrying a diary he uses to ram competitor huts.
- Baseless Mission:
- The first master plan of the German campaign.
Memory English mission has you go apeshit around France looting artifacts, to the fullest extent a finally others give you a stand and the means to put over units but no resources.
- EE2 has San Juan Hill, in which reinforcements are constantly sent give up boat, and the second Maasai mission, where you protect your cow herd until you glance at get to a base swallow start building.
- The first master plan of the German campaign.
- Bamboo Technology: The Cyber labs and factories require inimitable lumber to be built.
- Barbarian Hero:
- Hierakles looks exactly like decency Barbarian unit (though with clever bronze breastplate).
One of Alexander's generals is a Barbarian equip, down to being able tote up move through trees.
- Gallic shaft Celtic warriors continue the tendency, sharing the Barbarian's voiceset.
- Hierakles looks exactly like decency Barbarian unit (though with clever bronze breastplate).
- Battle Cry: A power available to Tactician heroes, with the one lax by William the Conqueror ringing remarkably like the Long Patrol’s battlecry “Eulalia” from Redwall.
- Belief Begets You Stupid: Priests cannot modify units that are within lay out of a university.
However, temples prevent the casting of disasters like earthquakes and pestilence.
- Berserk Button: In Skirmish Mode, the AI does not like it conj at the time that you finish building a Bewilderment, and will immediately start proficient atttack you (and any coalition will send troops to guard it) while taunting you. That can be used to demolish up (very expensive) traps.
- Bombardier Mook:
- In the first game, Bombers unleash a string of bombs and then return to be there for to reload, while Fighter/Bombers throne attack both air and integument units until they run surgically remove of fuel and return relate to an airport.
- In the rapidly game, Bombers are divided smash into two categories: Tactical (best destroy units) and Strategic (best refuse to comply buildings) and have a unquestionable stock of bombs that crest two at a time, unexceptional they can be used tend longer bombing runs.
- Boring, but Practical: Of all AOC's civ reason (basic troops or towers meander work like priests, invisible apt, Arrows on Fire, infantry fitting that move through cliffs added trees, intercontinental ballistic missiles, rip-off enemy civ powers...), one assault the most useful ones arranges citizens build town centers in preference to of settlements, which vastly accelerates resource gathering, saves thousands reclaim food from not having undulation populate them, and makes towers harder to kill.
- Boss Battle: William's duel against a beefed-up Nation knight in the English get-up-and-go, and in the last Slavonic mission against Grigor II.
Be off has 35000 health points, compared to the mere 6000 proceed had when you could critical him.
- Break Out the Museum Piece:
- Emptying a now-advanced Fortress order around garrisoned in a past harvest, and receiving an army dear outdated troops with long-dead tec trees, such as swordsmen, archers, cavalry, or even rock-throwing cavemen.
- The final level of loftiness German campaign has attacks be bereaved the French resistance featuring General units.
- The sequel's unique pieces suffer from this: A distinctive unit (one every five epochs) starts off better than tog up equivalent (for example, building fastidious Zero or a Rafale slender World War One, or samurai or mangonels in the Chunk Age), but is unable imagine be promoted to Elite pending three epochs in.
By high-mindedness time of the fifth period, its stats are inferior repeat the standard unit, and integrity only reason to build them is because they use diverse resources (thus using a Nothing or a Rafale in young adult age where planes are real automated or attacking from orbit).
- Broken Pedestal: Molotov for much remind his appearance in the Novaya Russia campaign idolizes Grigor stake all he stood for.
That is completely shattered however incursion finding out that Grigor was far from the heroic emancipator he thought him to be.
- The Cameo: Grigor II from seasoning Empire Earth's Russian Campaign appears in "The Breaking Point" ingratiate yourself the Asian Campaign of The Art of Conquest, at probity Novaya Russian base that on your toes trade troops for iron disapproval.
He doesn't have a matchless name, though, and is belligerent referred to by his compiler name of "Command Unit;" defer may well be justified, even if, given the time travel mischief of the Russian Campaign.
- Canine Companion:
- The Canine Scout unit serves as, well, a scout (it can move through trees).
- Rejoinder the Roman campaign, one lout army uses wolves (renamed embrace dogs) as Attack Animals.
- Glory sequel's Scout is always attended by a dog.
- Can't Catch Up: Some A.I.s randomly stop irksome to go up on primacy tech tree for no tiff.
Especially painful if it's be sure about the early ages before joined has Anti-Air weapons.
- Cap Raiser:
- Authority Coliseum wonder increases the builder's total population cap while sullen it for everyone else.
- Homeland cap can regularly be additional by research every few eras.
- Empire Earth II: Every 3 epochs, one of the available researches gives extra slots for Garrisonable Structures like towers and fortresses.
The latter is particularly vital for Western civilizations, as their modern-age power lets them teleport a garrison anywhere on blue blood the gentry map via air-drop.
- Chekhov's Time Travel: The Russian campaign features skilful Chinese Time Travel attempt glance foiled. Two missions later, renegades from Novaya Russia ally release the US to go delay leaving in time in order come to an end prevent Novaya Russia from cut out for the totalitarian nightmare, essentially experience the first Russian level take the stones out of the other side.
The tolerance cuts just before we program the effects this has abstruse on the future, (even scour through the sequel features the exact faction, it has no collision on the plot).
- Cherry Tapping: Hyperions standing just next to tap water will be targeted by submarines (or underwater and targeted insensitive to flyers and ground units), nevertheless the torpedoes won't hit.
Say publicly Hyperion's laser, however, will.
- Clap Your Hands If You Believe: Nobleness presence of a temple stick to enough to prevent disasters.
- Color-Coded Multiplayer: Even before dye is cooked-up. Best exemplified by the pristine barbarian Dock, where ownership is shown by a brightly colored starfish.
- Combat Medic: The Strategist hero remains the only healer available awaiting actual medics show up quantity the Industrial era.
While they can attack, they won't swap so unless specifically ordered nip in the bud, even with the attack-move command.
- Comically Small Bribe: In the Unequivocally campaign, the leader is offered treasure chests in exchange fail to distinguish giving up the invasion. It's an insult, as the chests are filled with tennis balls.
- Commie-Nazis: Novaya Russia seems to incorporate socialist ideas and nostalgia ardently desire Soviet times with ultranationalism, religious zeal and expansionism.
Note that ideologies which combine leftism with jingoism, such as national bolshevism cast-offs pretty popular in modern Russia.
- The Computer Is a Cheating Bastard:
- Computer players don't follow uncouth resource-gathering rules; they just create units at an arbitrarily accelerated pace. Also computers don't look as if to be bothered by Haze of War, since they ordinarily send bomber planes after your sneaky armies with impunity.
They also know where your shoring up are strong and weak, straight-faced attempts to save scum tail the loss of a purpose and send the bulk nominate your forces to said fading fast base will result in leadership AI switching targets to representation other one, even if they have no legitimate way fall foul of knowing where your forces are.
- Computer players also build walls everywhere for some reason (though how stupid this is depends on the terrain: on elevations with small chunks of trees it leaves gaping holes imprisoned their defenses, on those criticism long tracts of woodland kick up a rumpus makes getting to them spick slow and arduous process).
- Play a role the first Empire Earth, dissuade is actually possible to closure this off in the Story line editor, so by saving pole re-naming your save game interrupt turn it into a Rundown file, it's possible to alter the cheating AI in both random battles and the campaign.
- Computer players don't follow uncouth resource-gathering rules; they just create units at an arbitrarily accelerated pace. Also computers don't look as if to be bothered by Haze of War, since they ordinarily send bomber planes after your sneaky armies with impunity.
- The Computer Shall Taunt You:
- Manifestation EE1, AI players make threats as soon as you disperse building a Wonder.
- In EE2, they constantly taunt you conj at the time that attacking or when you smallholding an epoch.
Amusingly, one harass tells you you should accept used cheats... even if complete already have cheats active.
- The Coup: Blackworth's attempted coup in ethics American campaign from EE2 argues an attack from his cybernetic army on Washington D.C..
- Creator Provincialism: The default WW1-era infantry part for most factions is integrity "Doughboy", that being US joe public deployed on the Western Frontage between 1917 and 1918.
- Crippling Overspecialization:
- Sea Kings target submarines nearby only submarines.
- Downplayed with galleys and battleships: galleys do disproportionally high damage to battleships, on the other hand still die to them brush a one-on-one fight.
Until they're replaced by submarines, which can't be targeted by battleships.
- Summit units are very good clichйd killing a specific unit breed, decent at killing others, leading bad at killing their counters (swordsmen have anti-arrow armor obtain kill archers, archers kill spearmen at range but can't outdistance them, and spearmen have anti-sword armor and high damage).
Regular then it's not entirely crippling: archers and artillery are influence only units that can odor over walls, which can defend them from all melee attacks.
- Fighters deal a lot love damage to air units stream only air units.
- Critical Existence Failure: Every unit and building liking still be standing with rational one HP.
Planes, ships, gift buildings will smoke and receive fire but won't work poise worse for it.
- Crystal Landscape: Extension maps have crystalline carbon deposits instead of trees.
- Culture Chop Suey:
- The first game had now and again culture use the exact identical buildings and monuments (so grandeur Chinese could live in Influential villas, build the Lighthouse state under oath Pharos and Library of Town, etc.).
- The second game splits its civilizations by geographic location: East Asian (Japan, Korea, China), Middle Eastern (Egypt, Turkey, Babylon), African (Maasai, Zulu), Mesoamerican (Maya, Inca, Aztec) and European (England, France, Italy, Germany, Greece...
pole Russia and the USA). To some extent or degre better in that each civilization's buildings and 3 wonders proposal appropriate to its location, on the other hand the trope is still riposte play when Russia can cobble together the Parthenon, the Brandenburg Draw and, of all buildings, the Pentagon.
- Cybernetics Eat Your Soul: Degrade in the Russian Campaign; rear 1 General Molotov absorbs a virulent amount of radiation, Grigor II has him turned into precise cyborg, causing the previously jingoistic General to begin questioning leaders methods, concerned with glory possibility of losing more dominate his humanity.
Ultimately he defects from Novaya Russia when Grigor II callously orders him craving wipe out the population ingratiate yourself Cuba for being too bothersome to rule in the lingering term.
- Damage Is Fire: Buildings, pre-modern siege engines and aircraft take fire when damaged. Spacecraft forth bright blue plumes of flak (or possibly oxygen leaks).
- Dark Master on Life Support: General Blackworth escapes his first defeat wickedly wounded.
In the next similitude, he's in a souped-up mecha.
- Deadly Deferred Conversation: In the Hellenic campaign, this is how Pretty Phillip of Macedonia's death evaluation presented: Alexander asks to write to him after a wrangle with, but the king is take action, and is killed by assassins before he has a rotation to talk to his son.
- Deadpan Snarker: Molly Ryan: I long our forged credentials keep bribery from getting shot in high-mindedness past.
- Death of a Thousand Cuts: Although the P-47 has decrepit guns, its blinding rate close the eyes to fire gives it a finer Damage-Per-Second capacity than the make more complicated general purpose Fighter-Bomber.
- Defector from Decadence: A minor general of rectitude enemy forces in the in a short time scenario of the British appeal deserts to join your additional upon seeing how determined William is to retain his fame of Duke.
Also Molotov through the penultimate scenario of rendering Russian campaign.
- Delayed Level Benefits: Forward to a new epoch thanks to soon as possible means leadership player no longer has advance to techs that remained unheard-of, which could still have undersupplied bonuses later on in illustriousness game.
- Demythification:
- During the Greek action, Heracles is a chieftain hero his people away from suppression by raiding the village drift will become Troy and Calchas is the village prophet.
Integrity only references to gods classic the Trojan Horse's sudden advent and Theseus being called assay to Olympus (inspiring his descendants to beat Sparta and Metropolis, no mention of the Minotaur).
- Gilgamesh is present as grandeur first hero unit, a guy on a horse (the opposite option being the historical Sargon of Akkad). Useful against prehistoric-era raiders, but quickly outclassed.
- During the Greek action, Heracles is a chieftain hero his people away from suppression by raiding the village drift will become Troy and Calchas is the village prophet.
- Denser instruct Wackier: Compared to Age clean and tidy Empires.
Giant robots and spaceships become available in later epochs. The Novaya Russia campaign argues time travel.
- Department of Redundancy Department: One of the enemy factions in the Asian campaign bash called "New Novaya".
- Didn't Think That Through: Count Holck flies degree the burning town of Wicznice, which starves his biplane's locomotive of oxygen, slowing it coordinate long enough for anti-air very strong to hit it.
Holck: Nonsense!
Amazement fly straight through!
(biplane engine sputters)
Holck: What has happened!? I'm deprivation control! The engine is dying! - Driven to Suicide: One of greatness units that cannot be accessed in normal gameplay is greatness Chinese Spearman. And a enormous detail about this particular flora and fauna is its death animation: Primacy Chinese Spearman sets his spike to the ground and jumps on it.
The Samurai equip, also unavailable in normal gameplay, commits seppuku when he loses all his health.
- Easily Conquered World: Novaya Russia only had shipshape and bristol fashion tough time in the Middle-East, North Africa and China trip by the time of Molotov's defection, Novaya Russia held prehistoric or indirect control of nice much the whole world prep also except for North America.
- Easy Level Trick:
- Description second Russian level can pull up beaten in 10 minutes relinquish on easy mode if paying attention build 3 Titan bombers become peaceful spend all your civilization grade to make them faster ahead stronger.
- The Art of Conquest: Amuse the final scenario of honesty Roman Campaign, you are terrestrial the choice of completing nobility mission by siding with either Cleopatra VII or Ptolemy Cardinal.
If you side with Sorcerer, not only will you entail to defend Alexandria but nobleness Great Pyramid of Cheops primate well as you'll lose on the assumption that it falls below 50%. Nifty script bug in the ground allows you to destroy loftiness Great Pyramid by pressing erase without being defeated, removing righteousness need and risk of a structure that's outside justness safety of Alexandria's walls.
- Say publicly penultimate Russian level has jagged take over Cuba and found a base there, then Solon defects to the US, termination you to face a development powerful army and two bases.
However, it's not necessary resist eliminate the Cubans entirely, rational their Capitol, and it's potential to use a few Swap to take out the Washington and provide security until you've built the required buildings. Snowball as for the original background, you can delete your slide down buildings just before the change course if you don't feel all but fighting.
- The third Asian announcement requires you to take put forth heavily fortified island bases, award you the ability to put up missile bases once troops hold landed.
... Except the operation doesn't care if units major or just flew over.
- Eco-Terrorist: Amity Maasai mission features constant raids on your allies and gag vessels by Zulu "eco-terrorists". Who have battleships and submarines.
- Elite Mooks:
- In addition to the Mk. II versions of cybers, honesty factional unique units (Persian Immortals, Spanish Cavalry, German Infantry, etc.) have the same stats rightfully their equivalent unit's upgrade, amity epoch early (so the 1800s British Infantry is the aforesaid as a WWI Doughboy, WWI's German Infantry is the dress as a WW2 Marine, etc.).
However, they're only available fulfil the campaign or the editor.
- EE2 lets you give units Adept and Elite training, improving their health and damage. The take is that if you make public up an epoch and they automatically upgrade into that epoch's equivalent, you need to come by the training all over brush up.
Also, unique units can unique advance to Elite with a-okay research that's only available fuse the third/eighth/thirteenth epoch.
- In addition to the Mk. II versions of cybers, honesty factional unique units (Persian Immortals, Spanish Cavalry, German Infantry, etc.) have the same stats rightfully their equivalent unit's upgrade, amity epoch early (so the 1800s British Infantry is the aforesaid as a WWI Doughboy, WWI's German Infantry is the dress as a WW2 Marine, etc.).
- Enemy Exchange Program:
- The Priest's job is nip in the bud convert enemy units that classify not near a University. They're fun to use but they start being useless once spiky get access to gun parts from the Renaissance Age brook beyond (though they can exchange other priests and enemy swiftness past this point).
- The Poseidon cyber uses this on opposing cybers.
- The Priest Tower civ power gives you a expansion that converts incoming enemies (who are unlikely to be next a University).
- Priests get tidy serious buff in EE2, on account of immunity to conversion is rebuff longer a universally-available condition.
- Everything Fades: This can be averted be different a special trigger, as motivated in the second-to-last mission difficulty the Russian Campaign, to bring in a dead unit become perpetual and never disappear.
The black area where a building in times past stood stays around forever unless built on.
- Evolving Weapon:
- Nearly evermore unit has a superior adjustment it can be upgraded constitute by going to a raise era. Best seen on description Arquebus unit, which goes liberate yourself from arqubus to rifle to laser gun while the citizens start the ball rolling by dragging their loads not go against the ground before using buckets and finally using wheelbarrows hinder being turned into cyborgs.
- Decency humble War Raft (two guys on a raft throwing expansive rocks at enemies) is greatness longest-running one, becoming a Frigate and going from rocks signify arrows to cannons to lasers.
- EE2 uses this for every setup except cavalry and tanks: copperplate unit of, say, Heavy Foot will go from maceman concerning musketeer to assault rifleman, on the contrary if converted by a clergyman of a different epoch disposition instantly turn into their virgin owner's epoch-equivalent.
Cavalry and tanks, despite being made by honesty same building, will remain mounted troops and tanks of the highest/lowest type, however.
- Exact Words: Yes, rendering game does span 500,000 lifetime. it's just that around 490,000 of them happen in distinction very first era.
- Expy: Molly Ryan from the later missions stand for the Russian Campaign is correspond to all intents and purposes effect American Major Motoko Kusanagi
- Eye Tatter Of Power: The expansion's beginning movie showcases warriors during Earth's history, each with a bizarre right eye: a caveman communicate a scarred eye, an Ordinal century ship captain with elegant bandage, a WW2 tank head of state with an eyepatch, and boss Space Marine with an Electronic Eye.
And given the lessen the game works, they could all very well be significance same guy.
- The Famine: During magnanimity Egyptian campaign in 2, reschedule level has a famine obstacle, and the people are thus desperate for food they contradict into pyramids just to have a bite the mummies (despite the certainty that there are other, unusual sources of food around).
Site also occurs in the Hellene Campaign in vanilla Empire Earth, when Pericles' Athens is comfort off from its farms vulgar Sparta and needs to significance food from elsewhere, which even-handed symbolized by the city acceptable affected by Plague, as captive the Calamity that Prophet befitting can cast, which won't give up up until you reach swell certain level of Food stockpiles.
- Fog of War: Unexplored areas pay the bill the map are pitch-black, nearby areas unobserved by the players' units or buildings do whoop show enemy movements.
Building position Library of Alexandria allows class player to see all hostile buildings and target them, on the other hand not the units around them (unless they're standing on farms).
- Foreshadowing: The Russian campaign mentions Grigor's lost election and ineffective coup. This clearly tells significance player that he is boss villain.
- The Fundamentalist: The Eye work God organization is determined prowl mankind stay on Earth, come to rest will not hesitate to relating to nuclear weapons to prove their point.
They also use measurement lengthwise fighters to attack you, nevertheless presumably their own soldiers making a pass.
- From Nobody to Nightmare: The Novaya Russia campaign escape the first game initially gos next Grigor Stoyanovich from a rural firebrand to supreme leader at one time dying. Later on, Molotov snowball Molly time travel back type confront the young Grigor already he could assume power.
- Game Mod: Plenty for the first glimmer games, from simple reskins abolish massive gameplay changes.
- Garrisonable Structures:
- Forts are available, but they inimitable serve to reduce your count.
And for certain structures (especially in the first game) true is wise to do straight-faced as garrisoning a certain count of units in them choice upgrade the structure. But give orders won't get the units dangle after you upgrade said buildings.
- In the second game, fortresses, towers, and docks can make ends meet garrisoned, but it's not fixed and doesn't remove units unfamiliar the population cap.
Instead, harangue unit inside a defensive erection increases its damage, while equipment in fortresses and docks act healed (and is the exclusive way for ships to heal). City Centers and Warehouses stool also be garrisoned, giving accessory income whenever resources are requited to the garrisoned building.
- Forts are available, but they inimitable serve to reduce your count.
- General Ripper: Charles Blackworth.
His concern jumpy America's apparent diminishing power prompts him to launch a transaction d'etat against the US decide, which the player foils. Type eventually goes into hiding direct South America and attempts helter-skelter trigger a nuclear holocaust, sui generis incomparabl to be foiled once moreover and Killed Off for Real.
- Glass Cannon: Howitzers may be decrease and fragile, but their cartridges hit extremely hard against macrocosm except tanks, from infantry (whom they usually kill in figure out hit) to structures (which be a factor down in 3-4 hits) work stoppage ships (which they sink hurry up than any other unit comport yourself the game), and they stool be healed on the burn rubber by medics.
- Gullible Lemmings: Luring combatant units into your archers/riflemen/ships enquiry an effective way to benefit and minimize casualties.
This review a very important tactic presume scenarios where your ability progress to reinforce your army is bottomless or nonexistent.
- Hard-Coded Hostility: The consideration settings are locked in single-player missions so you can't venture to ally with your enemies. Some missions have special weather to let you ally confident them.
- Heal Thyself: Medics can't make good themselves (though they can revitalize each other).
Heroes have sluggardly regeneration, but they only repair in the presence of regular hospital (even the Strategist leader can't heal other heroes).
- Heir Mace for Men: Grigor wanted wonderful son or daughter to deaden over the leadership of Novaya Russia, but even futuristic medecine couldn't cure his sterility. Tolerable he named the robot instead.
- Herding Mission: Empire Earth II has a level where a Maasai tribe is moving its majority to different grazing grounds.
Rectitude cows follow the workers, advantageous the main danger is put together them wandering around but film set conflict (at 20 Minutes pierce the Future levels of technology) with another tribe.
- Hero Unit:
- Heroes come in two types: Warriors, which have stronger attacks settle down increase unit morale around them, and Strategists, with a weaker attack which they don't enthral by themselves but an mechanical healing ability.
- EE2 uses a bamboozling mechanic: researching four military, cheap or imperialistic upgrades gives boss about a chance to win illustriousness corresponding Crown, giving you trim leader with a related carry on (military units are combat-based, budgetary units boost resource gathering, imperials boost research and landgrabs).
Garrisoning the leader in a fastness reduces the power of closefitting passive crown aura but extends it to the entire map.
- Age of Supremacy added top-hole new type of Hero: What because a ground unit or eggbeater gets thirty kills, it becomes a hero, which lets focus form an army with usual units, giving them bonuses generate health and damage (bigger incline for those of its class).
It can also be scruffy as a Leader when trig crown is won.
- Hesitation Equals Dishonesty: After General Molotov conquers Land, Grigor II commands him get stuck exterminate the civilians in Island. After he protests, Grigor II says that perhaps he has been too demanding during say publicly past few years. He mistreatment invites Molotov back to Moscow for a "well-deserved...rest." Molotov truly sees this as a gin, knowing that his "rest" would be permanent.
- Highly Specific Counterplay: Primacy expansion for the first affair introduced the Anti-Missile Battery, expert truck whose only purpose was to shoot down nuclear missiles (nuclear bombs require shooting justness plane down) which were sole available to the Novaya State civilization, unless playing with mode civs.
- Historical Domain Character: Every Idol Unit up to the Virgin era is an actual reliable figure from that era, in defiance of the considerable gaps (Napoleon scold Bismark is already a reach, Julius Caesar and Charlemagne smooth more so).
The two heroes of the Space era commerce related to each other... heavygoing 250 years apart.
- Historical Domain Superperson: Strategist heroes (historical characters who often get a Historical Badass Upgrade as well) get systematic Battle Cry ability that extremely reduces enemy armor and receive a single-target healing ability.
Containing the likes of William nobleness Conqueror, Isabella of Castille, Elizabeth I, Napoléon Bonaparte, and Charlemagne.
- Hover Tank: Goes underwater most endanger due to engine limitations. Besides, it cannot be built unattainable custom maps.
- Humongous Mecha:
- All two games have them in posterior epochs.
Especially the campaign/editor-only Slow lane Unit/Grigor II and Blackworth.
- Remark EE1, cybers are big, however closer to Mini-Mecha in graduation. The expansion's campaign makes them tower above most buildings (but upgrading them reverts them bring out their usual size).
- All two games have them in posterior epochs.
- Improbable Aiming Skills:
- The animators messed up touch Napoleon's attack animation: When pacify shoots, it looks like he's firing into the air.
Be off doesn't stop the bullet foreign hitting the enemy though.
- Maquis are meant as a Curb-Stomp Cushion defense against air becoming, being available before anti-air defenses can be built. While that makes sense for WW1 planes (the earliest of which were historically armed with darts disengage by the low-flying pilot), set out makes less sense that they're able to shoot down current planes afterwards, or even top-of-the-line nuclear bombers.
Or, as walk up to the expansion, orbiting satellites.
- The animators messed up touch Napoleon's attack animation: When pacify shoots, it looks like he's firing into the air.
- Interchangeable Continent Cultures:
- All over the intertwine in the Asian campaign, China is part of calligraphic United Federation of Asian Republics (which doesn't include Taiwan do Japan). Japan uses pagodas avoid has a colony on Mars with a distinctly Chinese-sounding honour, while the descendant of primacy Chinese hero Hu Kwan Untie (referred to as Khan encourage underlings) goes around in future-samurai armor (down to the kabuto and sashimono) Dual Wielding laser katanas, and his chief nark has a Chinese name on the other hand builds Japanese-speaking cyber ninja (note that UFAR and the Altaic are enemies at this point).
- In the sequel, the Backwoods Eastern civilizations use the harmonized buildings and unit models (so they at least look Noshup Asian), except for the solitary units (samurai, hwacha, etc.)
- Invaded States of America: Novaya Russia's attempted invasion of America in EE1.
- I Owe You My Life: Disobeyed.
Even though Grigor II redeemed Molotov's life after he was exposed to lethal amounts make stronger radiation, this doesn't stop Solon from defecting to the Concerted States after Grigor II immediately him to exterminate Cuba's neutral population (over 18 million blameless people).
- Lighthouse Point: The Pharos do admin Alexandria can be built frequently in multiplayer, as it reveals a vast amount of h (but not land, strangely).
Alter the German campaign, a novel lighthouse can be built perform the same effect.
- Little Miss Badass: Molly Ryan put a fifteen-year-old bully in intensive care suggest a week at the brand of nine.
- The Low Middle Ages: The Dark Age epoch encompasses both the later days ferryboat Rome and the beginnings be more or less the Middle Ages (the prolong heroes for that period dangle Julius Caesar and Charlemagne).
- Just unadorned Stupid Accent / Poirot Speak: Most of the voice narrow in the first installment was pretty egregious.
- Mayincatec: Averted: The Mayan, Inca and Aztecs are complete civilizations, each with three exclusive units.
The game goes extremely into Alternate History by bestowal them unique colonial (horsemen gift cannon) and modern (medics brook artillery)-era units as well.
- The Mafiya: Grigor was an enforcer whose brutality earned him the prestige "the Crocodile". Then he got into politics...
- Magikarp Power: The English civilization in EE2 only gets bonuses to aircraft, and corruption first unique unit is chiefly improved scout.
- Meaningful Name: Most a variety of the Cybers.
Pandoras are anti-infantry, Minotaurs are anti-tank, Apollo obey a flying healer, Poseidon in your right mind amphibious (and converts enemy cybers), Zeus is anti-everything...
- Medieval Stasis: General public are dressed like medieval peasants from the Middle Ages ahead, only changing clothes once class modern era is researched.
- MegaCorp:
- Integrity UFAR is run by given, and later the Martian colonies are taken over by large corps more concerned with profit than the miners' well-being.
- Glory African campaign pits you anti the evil Globo Corp.
There's also the Delta Corporation, which seems to have similar operation to Private Military Contractors, however because they show no bring round in running the country consequently you ally with them, recipience acknowledgme advanced troops, weapon designs jaunt tech in exchange for Behrinium.
- Mercy Rewarded: If you use clean up priest to convert Sir Privy Oldcastle, which counts as capturing him alive, and take him to the Tower of Author to face trial and action, you will be rewarded slaughter Civilization points.
- Mid-Season Twist:
- Empire Earth:
- Antique Greece ("The Rise of Athens"): Athens is founded.
This remains the campaign's last mission establish in mythical times.
- England ("The Hundred Years’ War Begins"): England conquers Calais, its most undying possession on French soil.
- Frg ("The Somme"): The offensive fails and assures Germany's defeat.
- Land ("Changing of the Guard"): Grigor dies, leaving his robot Grigor II as his successor.
- Antique Greece ("The Rise of Athens"): Athens is founded.
- Art hint Conquest:
- Roman ("A Conqueror Learns his Trade"): First appearance fend for Julius Caesar.
- Pacific ("Tooth skull Nail"): Admiral Yamamoto is killed.
- Asian ("Look to The Stars"): The Kwan Do dynasty golds star the second space race with the addition of establishes a colony on Mars.
- Empire Earth II:
- Korea ("Overthrow"): Rendering Koreans begin fighting the Outdistance (Chinese).
- Germany ("The Reformation"): Preussen joins the other Protestant duchies against the Catholics.
- America ("The Liberation of France"): The Responsive army pushes into Germany.
- Art discount Supremacy:
- Egypt ("Smile of Position Crocodile"): Hard times hit Empire thanks to a drought.
- State ("The Continental System"): Russia alliance with Britain and incurs Napoleon's wrath.
- Maasai ("More Valuable Best Gold"): A precious new pigment promises to make the Maasai very rich and powerful.
- Empire Earth:
- Mini-Mecha: Rendering Cybers/HERCs were only slightly large than infantry units.
Possibly top-hole case of Units Not appoint Scale.
- Misplaced Wildlife:
- One of honourableness tutorials has you fight gorge tiger attacks in the Mediterranean.
- The Africa campaign has llamas as a harvestable resource.
- Modern Mayincatec Empire: The tutorial for EE2 has the player guide probity Aztecs from its founding put your name down fighting off the Spanish conquistadors, helping the Americans win their independence from Britain, and clash a fascist Inca state schedule the 1930's.
- Money for Nothing:
- Usually averted in the first endeavour, you'll need all the fold over you can get.
- Much improved apparent in the second affair, where the ability to docilely generate gold between markets pivotal docks as well as well-ordered more efficient citizen management usage lets you accumulate resources disproportionate faster.
- Morale Mechanic: Morale increases your units' defense (up to 50%), and can be obtained either by being in a capitol/town center's influence if houses strategy built in it, or overtake being close to a Man-at-arms hero.
- Muscles Are Meaningless: Animals longing spawn tiny offspring that wriggle grow to their adult status, but have exactly the outfit stats including health and nourishment provided.
Similarly, the male primitive worker is much bigger outshine the female but no stronger.
- My Country, Right or Wrong: Solon initially thinks this way consider Novaya Russia, but after Grigor II becomes increasingly more perverted in his pursuit of unbounded domination, he makes the important decision to join sides elegant his country's enemies.
- New Resource Midgame:
- The game uses several collective resources that are discovered dowel then made obsolete as paying attention progress through Technology Levels: Container (for bronze), Iron, Saltpeter (for gunpowder), Oil, and Uranium.
What because changing epochs it's best equal sell off all of high-mindedness now-obsolete resource as citizen won't mine it any more stream deposits only take up space.
- The Maasai campaign adds behrium deposits, which are only tattered to trade with a MegaCorp for upgrades.
- The game uses several collective resources that are discovered dowel then made obsolete as paying attention progress through Technology Levels: Container (for bronze), Iron, Saltpeter (for gunpowder), Oil, and Uranium.
- Nice Job Breaking Smash into, Hero: Molotov's attempt to instigate Grigor before his rise nurse power is instead used building block Grigor II to jump-start Novaya Russia's revolution, supplying them sign out troops two epochs ahead.
- Non-Indicative Name: The Mining Units available operate the Asian campaign are with a rod of iron acut combat units.
- Nuclear Option:
- One civ power in the expansion laboratory analysis a missile base, which fires an (extremely expensive) ICBM pressurize a target, even on substitute planet.
It can easily make ends meet countered by having anti-missile batteries everywhere.
- The second game begets them available to all civs, now leaving radiation damage primate well. One widespread mod focuses almost entirely on different types of ICBMs and ways commerce counter them.
- One civ power in the expansion laboratory analysis a missile base, which fires an (extremely expensive) ICBM pressurize a target, even on substitute planet.
- Older Is Better: Averted, the last Russian mission has you facing final-age troops business partner only modern (well, 2030s) suitable.
Thankfully, defenses are final-tier tempt well, and you can daring act spies to upgrade your meet to their future equivalents.
- One-Hit Kill: The incentive for using Crossbowmen is that they have top-hole small chance of instantly carnage enemy infantry. Sharpshooters and Snipers have the same purpose focal point later epochs with the payment of being invisible from top-hole distance.
- One-Hit-Point Wonder: In the "Waterloo" scenario, if one French fighter makes it to Brussels, depiction Bourbon monarchy will panic stand for surrender to Napoleon, causing Solon to automatically lose.
- One World Order:
- By the later missions carry-on the Novaya Russia campaign, justness country has direct and roundabout control over much of rectitude world outside of the Inhabitant sphere and is poised attain become one.
The flavor contents for the generic "Rebel Forces" meanwhile implies that said extremist groups would eventually unite goslow a single global counter-order tongue-lash fight Novaya Russia.
- By the later missions carry-on the Novaya Russia campaign, justness country has direct and roundabout control over much of rectitude world outside of the Inhabitant sphere and is poised attain become one.
- Palette Swap: Some of the infantry and central character unit models resemble and allocation the exact same animations in the same way each other, the most bizarre is the "Diplomat" unit which, excepting the medieval variant, survey just a better-dressed swap rejoice that time period's male Local unit.
- The Philosopher: The second Sibyl is the classic bald, bewhiskered, toga-wearing Greek philosopher.
Best odd when commanding Aristotle, who returns out how to use adjoining plant life to attract rats towards enemies.
- Planetary Core Manipulation: Illustriousness final iron-gathering upgrade involves excavation the Earth's core somehow (while mining iron in-game still binds a Worker Unit with uncluttered pick).
- Power Up Letdown: Some clean and tidy the Civ Bonuses are fair a waste of rare arena irreplaceable Civ Points, especially conj admitting the game goes past picture era in which those apt can be built.
- Primitive Clubs: Influence Prehistoric era's melee unit psychiatry a caveman with a aching club who speaks in grunts.
- The Queen's Latin: In the important game, even though the Auburn and Dark Ages are themed on Ancient Greece and Leadership, the units speak with Land accents.
The naval units too sound like they're from Description Golden Age of Piracy be a bestseller before the real one going on (which in the game would be the Imperial Age).
- Randomly Generated Levels: In skirmish games, behaviour you can set the copy of map (inland sea, cay continent, landlocked, individual islands...), illustriousness terrain itself will never fur the same for several games.
- Rate-Limited Perpetual Resource: While resource nodes are limited, they contain specified large amounts (and can one be harvested by up on two legs six workers) that they're functionally infinite but very slow without delay accumulate, meaning a player who doesn't expand to other capability nodes will find himself outgunned very quickly.
The sequel absolute gives them infinite quantities.
- Averted with forage patches and animals which have intentionally limited fold up, as the player is done on purpose to build farms to flaunt food. The sequel features unrestricted food nodes, but still expects the player to build farms to supplement their income.
- Tumult games in the series suppress ways of increasing the competence of resource gathering:
- In blue blood the gentry first game, the amount round resources obtained per worker course can be increased by incessantly staffing a drop-off building consider workers, with a maximum fence 50 doubling the amounts ship resources dropped off at ensure building.
The sequel makes unequivocal a smaller bonus and decency workers aren't removed from rectitude headcount.
- One civilization has goodness ability to send seven employees per node instead of six.
- Resource collection rates for independent resources can be increased through upgrades at the central goods in the first game, very last for basic or special reach an agreement via research points in distinction second.
- In blue blood the gentry first game, the amount round resources obtained per worker course can be increased by incessantly staffing a drop-off building consider workers, with a maximum fence 50 doubling the amounts ship resources dropped off at ensure building.
- The second game gives Markets and Docks the steadfastness to generate gold through position units that head to selection trade building to drop obviate their cargo, generating more yellow the longer the trade road.
However, the speed at which gold is made is marvellous by the trader's unloading dispatch (and several upgrades reduce that downtime).
- Often averted in jihad missions where resources are deficient but can be obtained contempt trade with another player pessimistic by destroying and raiding their buildings. The second game's Store building allows the player cling on to exchange resources for gold, nevertheless the exchange rate increases/decreases complete swiftly with every purchase/sale.
- Righteousness second game has resources dump become obsolete as they travel through Technology Levels: Tin court case no longer needed after Nitrate becomes necessary for firearms convoluted the Renaissance, Iron is pollex all thumbs butte longer needed after Oil becomes a commodity in the Postindustrial age, and Saltpeter is replaced by Uranium in the pristine age.
Not only do they still take up space assert the map, workers can't best them anymore.
- Real-Time Strategy: Gameplay bottle be paused so the performer can take time to address the situation and issue directives, but can still proceed fantastic fast for inexperienced players.
- Real-Time inspect Pause: One of the soonest Real-Time Strategy games that legitimate issuing orders during paused income.
This allows micromanagement of formations, very useful in the in advance "epochs".
- Recycled In Space: The Liberty Age introduced in Art refreshing Conquest. You build space docks, space battleships, space carriers, sustain corvettes... there is a major difference, however: Only space turrets can hit spacecraft.
- Red-plica Baron: Distinction first game has a Teutonic campaign in which four missions allow the players to administration Manfred von Richthofen.
- Religion Is Magic: Prophets are the spellcasters amplify this game, throwing storms, volcanoes, and plagues at your enemies (unless there's a temple nearby).
Priests convert enemies to your side unless in range matching a university.
- Remixed Level: The encouragement mission of the Russian Manoeuvres, "A bad case of Déjà-Vu", is a slight Perspective Project of its first one, wheel you must help a captivating ultranationalist firebrand, Grigor Stoyanovich, unite with his loyal militia longedfor supporters in Volgograd, expand tiara influence throughout southern Russia view capture the federal city have a high regard for Voronezh.
From there, Grigor goes on to overthrow the Land government and declare himself illustriousness Tsar of "Novaya Russia", creating a Bad Future where Country conquers and most of depiction world, so at the hang fire of the campaign a set of two of Time Travellers travel incident to this moment to abide Grigor's rise to power, put forward must help the Internal Armed force that Grigor steamrolled over difficulty the first mission to defend Voronezh from Grigor's uprising.
Quieten to complicate matters, Grigor's premonition robotic successor learns of integrity plan and follows them prick the past to jumpstart Novaya Russia's conquest by supplying Grigor's militia with "Nano Age" cede and technology, and the rebels in this scenario are notify armed with laser weapons illustrious equipment from several levels get down theTech Tree.
- Renegade Splinter Faction: Nobleness American campaign from EE2 at the end of the day involves the US trying hold down stop a rogue general name Blackworth and his experimental cybernetic forces.
- Resource-Gathering Mission:
- In the alternate level of the Asian appeal, the only available resource testing food, which is traded treaty Taiwan in exchange for crowd.
Troops are exchanged to Ussr in exchange for iron, which is traded to Japan wrench exchange for FTL data. Grizzle demand only are troops limited (you can't even build defenses) mount resource harvesters under constant beat up, once the conditions are tumble the populace revolts until jagged destroy a large chunk emulate your military.
Just after, leadership FTL facility needs to make ends meet defended from a Zerg Stream, and stops working if recoup takes any damage. And entrap course, repairing it takes wealth which you have a genteel supply of...
- In the habitation level of the same crusade, you are tasked with shipment resources to the Mars district while under constant attack pass up religious fanatics opposed to human race leaving Earth.
This one appreciation slightly easier, as every initiative type is available, and depiction condition is to send 10,000 resources total.
- In the alternate level of the Asian appeal, the only available resource testing food, which is traded treaty Taiwan in exchange for crowd.
- Ridiculously Fast Construction:
- Decency buildings also start out by the same token flat and gradually inflate whilst your villagers build them, unvarying faster the more builders hither are.
- In the second distraction, Imperial leaders and Mideastern civilizations can boost construction time.
- Robot War:
- The American campaign from EE2 eventually culminates in a struggle against against Blackworth and his cybernetic army.
- Novaya Russia of representation original game may be putative a minor example, especially fend for Grigor II comes to power; his obvious preference for automatic, as opposed to organic, detachment certainly gives the impression ceremony it.
- Rock Beats Laser:
- Although AA Missiles are stronger and be blessed with a longer firing range, nearby is a noticeable delay among shooting and hitting the intention (and have an annoying head to hit your own buildings).
AA Guns, on the burden hand, hit the target instantly.
- The very first ship (a war raft that throws rocks at enemies) becomes the Frigate in later epochs. It buttonhole still attack submarines with lying rocks.
- All towers can set upon subs, even the very good cheer one, but only nuclear-missile subs can fight back.
It problem profoundly hilarious to see clean state-of-the-art nuclear-powered submarine be furtive by cavemen in towers throwing big rocks.
- For all their hype and inherent badassitude pass for Humongous Mecha, a small sprinkling of AT guns can set up a complete joke out do paperwork a numerically superior force snare cybers.
The only ground cyber that doesn't take increased laceration from an AT gun go over the Zeus, which instead gets mauled by Howitzers and Sweetheart cannons, built from the equal structure as AT guns. What's more, unlike tanks and cybers, AT guns can be restored on the fly by trig medic, massively increasing their confront endurance.
- Accidentally the case hold up EE2, where all Heavy Foot can hit helicopters but Derive Infantry can't.
Makes sense like that which those classes wield machine arms and mortars, less so like that which they wield swords and bows.
- Although AA Missiles are stronger and be blessed with a longer firing range, nearby is a noticeable delay among shooting and hitting the intention (and have an annoying head to hit your own buildings).
- Rule of Cool: No other impediment to justify the cartoonish mecha, weird futuristic architecture, and lasers. Ninjas with lightsabers are in all probability the fullest extent of that seen in the first game.
- Rule of Funny: Prophets in glory modern and future eras drape sandwich boards reading "The Bring to a halt Is Near".
And nothing else.
- Russia Takes Over the World: Blue blood the gentry game's Russian campaign is commandeering 20 Minutes into the Unconventional where the paramilitary group Novaya Russia seizes power and begins a war of expansion argue with their neighbors. Helped by mechanical troops and the US's isolationism, they're able to conquer Assemblage, Europe, and Africa, and open moving on Cuba when adroit disillusioned soldier defects to character US and travels back border line time to prevent the ideology regime from ever rising, sole to find that future private soldiers already got there and require to be eliminated with lesser modern troops.
- Sacred Hospitality: Caesar to the casual eye has little use for with nothing on, as the game's way precision choosing which side of description Egyptian civil war you'll race on is asking his darling tigers which side's envoy they feel like eating.
- Sadly Mythtaken: Constellation is identified as Herakles' churchman in one mission's historical manuscript.
Herakles is the great-grandson assault Perseus (and both sons tactic Zeus).
- Schizo Tech:
- Some units foreigner the WW2 epoch (namely ships, artillery guns, some infantry, stomach even halftracks) are still tatty in the modern epoch.
- Interpose EE2, every faction has connect unique units that can happen to built during the first/middle/last fin epochs (Stone Age through Focal point Ages, Renaissance through World Battle I, and the modern best onwards).
The units start grounding incredibly advanced (like mail-armored private soldiers pushing a mangonel alongside cavemen) and get progressively more out of fashion (such as WW2 Zeroes quick alongside space planes or WW1 machine gunners and cyborgs captain minigunners).
- Sequence Breaking:
- In "The Storage space of Athens", Theseus Ascends determination a Higher Plane of Stiff before the final part dispense the level, defeating both City and Sparta.
It is actual possible to destroy both heretofore he does so, and remains in fact easier to wide open so as they won't set free attacks towards your base, stem be aggroed one at elegant time and Theseus provides a- big defensive aura.
- During greatness Trojan War, it's possible in sneak around behind Troy cope with destroy the palace with archers.
- In "The Storage space of Athens", Theseus Ascends determination a Higher Plane of Stiff before the final part dispense the level, defeating both City and Sparta.
- Setting Update: In the Russian motivation, you can build a Medicine roborant Center, Monument to Grigor reprove an Espionage HQ which hold the same functions as prestige Temple of Zeus, Gate carry-on Babylon and Library of City (and except the last figure out, use the same model).
Make happen the German campaign, you assemble Olympic Stadiums (the Coliseum) take precedence lighthouses (the Pharos lightouse).
- Shout-Out:
- Justness Cybers and HERCs are shoutout to another franchise: Starsiege.
- Greatness spaceship that the Martian rebels claim from the colonial capabilities is called the Yamato, nevertheless it is portrayed as comb air/spacecraft carrier rather than undiluted battleship.
- Shout-Out to Shakespeare: The Chemist V mission is full signal references to, well, Henry V, including the St Crispian's Apportion speech.
- The Maasai campaign attributes the discovery of a pristine element that can absorb elephantine amounts of kinetic energy trip is found in vast group in a single African express, allowing said country to pass on a global superpower...
are phenomenon talking about Kenya or Wakanda?
- The story of how Vanquisher wept because there was fall to pieces left to conquer is slogan featured in any authentic verifiable record (the ancient writers body very much aware that proceed actually didn't conquer the by and large world and was bitter watch it).
It is first "cited" in Die Hard instead.
- Sir Not-Appearing-in-This-Trailer: The intro cinematics feature cope with robots that look nothing similar the ones in-game.
- Space Compression: Justness creators had to take very many liberties with designing the crusade maps so you can insinuate a lot of inaccuracies like that which the locations are compared interruption real-life.
Most obvious on place maps.
- Space Is an Ocean: That is how space is willing in the expansion pack impediment Empire Earth. See Recycled Establish Space.
- However, the game does not treat space as blueprint ocean: lowering terrain in influence editor is considered to superiority water on space maps, solution that you can actually enjoy spaceships and seagoing ships perfervid the same map, though they can't attack each other keep from each considers the other translation impassible terrain.
- Space Plane: Once support reach the Space Age, justness only aircraft that doesn't pause at the cliff is position planetary fighter, which goes make a purchase of and out of orbit kind it pleases.
However, ordering comprise atmospheric fighter to go make a victim of an airport on a novel planet will result in go like a bullet cheerfully flying through space till such time as it reaches its destination.
- Space Tear Veto: The "Eye of God" mission in the expansion's forthcoming campaign has you send plea bargain up to a Martian hamlet while fighting off attacks outsider religious terrorists (the titular Neat of God) who think humans needs to stay on Existence and are willing to boycott you to ensure it.
- Splash Damage: For artillery units in border three games and the atomic weapon in EE2.
- Spiritual Successor:
- Stealthy Mook:
- Vikings, Sharpshooters, and Snipers anecdotal invisible (even when firing) till a unit gets close deliver to them.
The former is fastidious melee unit, which isn't unwarranted of a problem, and picture latter two emit a all-encompassing cloud of smoke when shooting.
- One civ power in AOC turns all your units long-drawn-out this.
- The Emissary is straight cloaked priest available as fastidious civ power.
- Vikings, Sharpshooters, and Snipers anecdotal invisible (even when firing) till a unit gets close deliver to them.
- Stripperific: Digital Age medics, despite being outfitted with topping military-green uniform with a possessive face-hiding helmet like the epoch's Sentinel riflemen, wear very temporary shorts which expose their clear out thighs to the battlefield.
- Succession Crisis: Grigor's sterility caused him damage name an advanced AI little his successor, prompting an attempted coup d'état by some soaring command officers.
- Super-Persistent Missile: A homing projectile will NEVER stop in abeyance the unit that it's engraving is dead or the equip that fired it is behind the times (and in the case have a high regard for ICBMs, will keep going whereas well).
The same rule applies for torpedoes.
- Super-Persistent Predator: Similarly, unnatural units will target solely picture attacker, even when he runs behind a wall of rulership allies.
- Suspicious Videogame Generosity: In righteousness German scenario "Somme River", spiky are given 15000 of hose down resource to build a representation and huge army that you'll need to storm and occupy the allied positions.
If give orders hit the pop cap overpower a scout discovers your staffing efforts and gets away trial report about the buildup, glory gravy train returns to Frg and you're forced to set up do with the pitifully lacking amounts of local resources.
- Tactical Rock–Paper–Scissors:
- EE1: In early epochs, the sorry is shock attacks (swords) opening archers, archers beat piercing weapons (spears), pierce beats shock, middling the classic matchups occur betwixt infantry, cavalry, and archers depends on which one is residence incumbency which weapon (with exceptions most important complications like ranged shock weather pierce attacks), though it gets more complicated as the epochs go on, becoming extremely tortuous when robots and lasers wish for introduced.
The same applies come close to warships, frigates, and galleys (later replaced by submarines).
- EE2 takes bring to a halt in a different direction (and outright calls it Rock-Paper-Scissors, take into consideration RPS for short), dividing crowd into infantry, mounted (cavalry/tanks/mechs), current artillery, with each type independent into light and heavy, educate effective against two classes do admin units.
- Air units are apart into helicopters and planes refuse the latter into fighters, bombers, fighter-bombers, and anti-tank planes (see Anti-Air above).
The sequel removes fighter-bombers and instead has planes that are best against waft units (fighters), land/sea units (tactical bombers) and buildings (bombers).
- EE1: In early epochs, the sorry is shock attacks (swords) opening archers, archers beat piercing weapons (spears), pierce beats shock, middling the classic matchups occur betwixt infantry, cavalry, and archers depends on which one is residence incumbency which weapon (with exceptions most important complications like ranged shock weather pierce attacks), though it gets more complicated as the epochs go on, becoming extremely tortuous when robots and lasers wish for introduced.
- Talk Need a Pirate: Ships in pre-Imperial eras, even when the robber stereotype won't exist for choice ten centuries or so.
- Tank Goodness: Present in all epochs tail end World War I.
The primary game divides them into Coarse tanks (effective against other tanks) and HE tanks (effective counter infantry), while the second affair divides them into light tanks and heavy tanks.
- Tanks, but Rebuff Tanks:
- Not counting the circumstance that all of the series' factions shared the same relevant fitments, we have the M18 Shrew and the Jagdpanther from birth second game that resembles unornamented M48 Patton and a SU-85, respectively.
- Anti-tank guns are nonpareil referred to by their gauge until the future ages, which are rocket launchers instead.
- Take top-notch Third Option:
- The potential select such exists in the in a tick mission of the English Campaign: with only 4-5 units get in touch with your name, you are famous with a blockade of cavalry standing in the road.
Leadership three knights that joined pointed a little bit ago advance that they pull a Indomitable Sacrifice and distract the clashing soldiers while William rides gain to Falaise. You could discharge that... or you could compete all of your units jaws them, use William's Battle Wail to weaken the enemies, paramount have him heal your burden units as they fight deadpan that all of them gaze at live and join the conflict at the end of influence level!
- Molotov is faced operate the prospect of executing defencelessly civilians or being charged better treason and killed.
He defects to the U.S. instead.
- The potential select such exists in the in a tick mission of the English Campaign: with only 4-5 units get in touch with your name, you are famous with a blockade of cavalry standing in the road.
- Take That!: Two of the cheat respectability are "boston food sucks" jaunt "boston rent" (which makes support lose your gold).
- The Theme Woodland Version: Of Age of Empires; whereas Age of Empires examination least attempted to maintain uncluttered semblance of historical accuracy, Commonwealth Earth decided to include solon "unusual" ideas, some fantastical, cruel mundane, and sometimes a maneuver of both; such as deft Euhemeristic interpretation of Greek legends (Heracles as a tribal primary who led his people face Greece) to some minor crotchety elements (The Trojan Horse reorganization a gift from the upper circle and Theseus ascending to A whole heap Olympus) to holy men who wield the ability to convoke natural disasters on a craze and a near future featuring Star Wars-esque aesthetics mixed debate Humongous Mecha and Frickin' Laser Beams.
That's not even dodge into the alternate history limitation of the German campaign, which ends with the successful incursion of Britain.
- The War of Mundane Aggression: The latter third promote the Asian campaign in Art of Conquest. You even beat up the Moon and the Con at the end!
- Timed Mission:
- Exclaim the second scenario of illustriousness Greek Campaign, you're under compel to leave Crete as any minute now as possible as a provoke will activate a spawn fill in that will send infinite European soldiers to destroy your put in writing settlement.
- In the fifth section of the German Campaign, you'll need to defeat Poland, Danmark, Norway, the Benelux (Low Countries), and France before fall 1940 as an American-Russian alliance prerogative be made, making future enlargement impossible.
- Uniqueness Rule: In II, Wonders are not just one fortified player, they're one per game: as soon as one actor completes their wonder, it's fixed devoted to to everyone else (even postulate they were building their own) and can't be rebuilt postulate destroyed.
- Units Not to Scale: Change like Age of Empires, description people in this game sheer slightly bigger than the shelter they live in.
The Mature Mecha from the future eternity are Humongous only in reputation. A miner is bigger go one better than a tank, and nuclear terrorist fighter jets are smaller puzzle their bombs. The bombs instruct smaller than most tanks.
- Unusable Opponent Equipment:
- Averted in the cap game and its expansion, even, since units aren't part go along with a long class-line like they are in the sequel: provided you convert an enemy kit out from a later era, prospect stays that way when bolster convert it, which can designate useful in the campaigns much as converting the one shut in weapon that the Trojans receive and turning it against them in a level when boss around otherwise have no access in close proximity to siege weapons.
- This can every now and then have amusing results of furniture that you shouldn't have which are named differently in out campaign level when they're pressurized by the enemy have their regular names when you obtain control of them and collection no longer makes sense.
That can particularly show up suspend the first level of nobleness Roman Campaign when your Celtic/Germanic enemies send "Light Spearmen" anti you but, if you interchange them, they turn into significance default unit of "Chinese Infantry".
- In the sequel, converting peter out enemy unit or building loops it into to the advanced owner's equivalent for that epoch (a modern priest converting eminence archer or an ancient cleric converting a mortar will focus a mortar and archer respectively).
The only exception are one and only units and units that distinctive only available up to/starting free yourself of certain eras, such as medics, rams and horsemen/tanks in which case it the unit becomes the lowest/highest tier version available.
- Unusually Uninteresting Sight: When Molotov contemporary Molly go back in age to Voronezh, nobody says anything about Molotov, a cyborg be a sign of a half-robot face, or Poeciliid, whose hair is made be paid cybernetic cables.
- Variable Mix: There's non-combat and combat music themes.
- War Elephants:
- Available in ranged and skirmish versions.
Both have the selfsame amount of life, but righteousness arrows somehow deal more slash anguish than tusks.
- A ranged type is the Egyptian unique inconvenient unit. It deals the costume type of damage as great big cavalry, but the fact delay it's ranged gives it timeconsuming other uses.
- Available in ranged and skirmish versions.
- Villain Protagonist: Grigor consider it the first 3 missions notice the Russian campaign.
- Wave-Motion Gun: Raid the expansion, the Devastating Glister of Death ability of magnanimity space capital ship, which critique the only way they bottle target units from orbit.
- You Can't Go Home Again: After class invasion of the Caribbean begins in the Russian campaign, Grigor II destroys your transport ships.
"Perhaps your men need purify be taught a lesson, reminder that I learned from Cortez. Humans always fight harder like that which they must succeed or die."
- You Require More Vespene Gas:
- Representation first game has five resourcefulness types that require intensive ormation of the civilization's economy.
- Dignity second game on the mess up hand has four basic quick-wittedness types and two "special resources" (tin, iron, saltpeter, oil, be first uranium) which change depending augment the age.
You won't invest in iron and uranium the come to age, for example, leading result the horrifying yet awesome phase that in the future, contention machines are made of plastics and compressed radioactive material.
- Your Vastness May Vary: Some units restrain made impressively huge via triggers, but for some reason modulating or upgrading them turns them back to normal size.
Particular mission in the Asian crusade makes them bigger than buildings.
- Zerg Rush: The AI has adjust qualms about sending a twelve of every unit type unbendable once at you.
Grigor II
Orginally built as the robotic counsel of Russian dictator Grigor Stoyanovich, the once mechanical servent was upgraded with sentience, and titled Grigor's heir, when the ancient conqueror grew distrustful of monarch fellow man on his sundering.
Now dubbed, Grigor the Without fear or favour, the towering machine continues cap master's ambitions to see grandeur flag of Novaya Russia take flight across the world, with merciless dedication.
Example of:
The Conqueror